Sorcery (Move) (PlayStation 3) Sorcery (Move) (PlayStation 3) Sorcery (Move) (PlayStation 3) Sorcery (Move) (PlayStation 3) Sorcery (Move) (PlayStation 3) Sorcery (Move) (PlayStation 3)
Sorcery (Move) (PlayStation 3) Sorcery (Move) (PlayStation 3) Sorcery (Move) (PlayStation 3) Sorcery (Move) (PlayStation 3)
Sorcery (Move) (PlayStation 3)
+2

Sorcery (Move) (PlayStation 3)

4 available / secondhand
R150.00
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Product details

Condition
Secondhand
Location
South Africa
Product code
68357
Bob Shop ID
629435671

Sorcery is an action game that can only be played with the Move peripheral. The player controls the young apprentice Flinn who was taken on by the sorcerer Dash. The game starts when his master leaves and Finn stays behind at the Tower. Flinn can move around freely in a 3D environment through the navigation controller, but level progress is done through a linear path. During his journey he is assisted by Erline, a talking cat. After picking up a wand in the Tower, Flinn learns a first spell. When players flick the wand forward Flinn casts an arcane bolt. The motion not only determines the direction, but also the height and the speed. It can also be flicked sideways to curve a bolt. Aiming is not entirely free as the game uses a lock-on system automatically. Arcane bolt is his default spell along with the context-sensitive telekinesis to open doors, restore bridges and move obstacles through a sideways flick. Next to spells the Move controller is used to insert and turn keys, open doors, and shake potions to activate them.

After the opening scenes the game turns into a quest to defend the homeland against the Nightmare Queen who wants to shroud the land in darkness. Flinn travels through different areas of the Faerie Kingdoms and needs to defeat opponents. He eventually learns different spells (including elemental elements such as Earth, Ice, Fire, Wind and Lightning) that each have their own effectiveness. The different spells are selected by holding a button and drawing the appropriate gesture in the air. They can also be combined into hybrid attacks. Flinn can summon a wall of fire and then shoot arcane bolts through them to create fireballs, or charge whirlwind with lightning to create an electrical storm. Most spells have an alternative use where a sweeping motion curves shots or plants traps. While in combat a single opponent is always targeted with the camera focused, causing Flinn to enter a strafe mode disregarding the other opponents. The navigation controller is also used to center the camera and perform a dodge move.

An additional game element is the upgrade system. Flinn's abilities are enhanced through potions. Once a potion bottle has been found ingredients can be located or purchased with gold, found by defeating enemies, to combine three of them into a potion. These enhance mana, health and spell effectiveness along with additional humorous effects such as turning Finn into a rat. The brewing process is also done with motion control, mimicking shaking, stirring and grinding.

 

https://www.youtube.com/watch?v=PPCZX0R_PKw

 

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