Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
Complete and Play Tested
----------------------------------
Bandai Namcos weapons-based fighter returned in 2018 after a six-year hiatus, and SoulCalibur VI feels both like a home-coming and a soft reboot. Built on Unreal Engine 4, it re-examines the series 16th-century lore, restores beloved mechanics, and wraps it all in one of the most generous single-player packages the franchise has offered.
System | How It Works | Why It Matters |
---|---|---|
Eight-Way Run 2.0 | Free 3-D movement with smoother start-up and less tracking horizontals. | Sidesteps once again beat verticals, restoring the classic RPS footsies. |
Reversal Edge | Hold RB to parry / slow-mo clash leading to rock-paper-scissors follow-ups. | Stylish entry point for newcomers; pros use it for guard-pressure mind-games. |
Lethal Hit | Contextual counters (e.g., whiff-punish, side-hit) trigger slow-mo, big stun, extra damage. | Rewards matchup knowledge and precision. |
Soul Charge | Spend one Critical Gauge bar to power-up, unlock new strings, chip damage. | Comeback engine that keeps meter meaningful even if your Critical Edge is blocked. |
Guard Impact | Returns to universal parry at the cost of 0.5 bar, no high/low splitting. | Makes defense proactive without being free. |
Gameplay strikes a satisfying balance: SC VI is pick-up-and-play flashy, yet frame-data deep for tournament grinders. Netcode (delay-based, not rollback) is solid on good pings but shows hiccups across continents.
Base 21 fighters: Series staples (Mitsurugi, Sophitia, Taki) plus newcomers GrĂ˜h and guest Geralt of Rivia from The Witcher.
DLC Seasons added Cassandra, Haohmaru (Samurai Shodown), Hwang, Setsuka, and create-a-soul partsworth it if you live online.
Every weapon style feels distinct; Geralts Signs and meter-less chaining fit seamlessly.
Libra of Soul Custom character RPG spanning a world map with loot, side quests, stat foods, and morality choices. ~15-20 hours.
Soul Chronicle Story mode retelling SC I/II era through illustrated panels and bespoke battles for each character.
Arcade, Versus, Training Robust, with frame display and combo recording.
Creation Suite returns with layering, stickers, scaling, and meme potentialonline lobbies quickly fill with Shrek knights and Gundam samurai.
1080p/60 fps on Xbox One (dynamic 4 K on Series X via FPS Boost).
Particle-heavy Reversal Edge flashes light up stages like Astral Chaos without frame drops.
Character models finely detailedcloth physics, metal reflectionsbut background crowds are static.
Score blends orchestral swells and ethnic instruments; Geralt brings Witcher 3 themes. English and Japanese VO both strong.
Pros
Tight, accessible combat with high skill ceiling
Two lengthy story modes and limitless creation tools
Reversal Edge and Soul Charge add fresh layers without alienating veterans
Guest character Geralt fits naturally and feels powerful yet fair
Cons
Netcode acceptable but not rollback-grade
Visuals crisp but stage variety limited (many night marshes / ruins)
Some Season-Pass characters feel sorely missed from base roster
SoulCalibur VI is a triumphant revival: mechanically faithful, content-rich, and newcomer-friendly without diluting its competitive core. Whether youre here to lab frame traps, craft abominations in the character creator, or slice friends in couch versus, SC VI delivers.
Score: 9 / 10 A steel-clashing return to form that carves out a spot among the best fighters of the generation.