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SoulCalibur II (Xbox) .
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R259.00
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Condition
Secondhand
Location
South Africa
Product code
KAPOW!
Bob Shop ID
571851835
Kapow



SoulCalibur

SoulCalibur II (Xbox) (U)


Platform: Xbox

Condition: Pre-Owned/Used in Very Good Condition




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Product Information

  • More than 15 warriors
  • both familiar and new will battle each other in search of Soul Edge - including a character named Necrid, created by Todd McFarlane exclusively for the home console versions.
  • Also, each console will have special guest characters exclusive to that platform, such as Tekken's Heihachi for PlayStation 2, The Legend of Zelda's Link for the Nintendo GameCube, and Todd McFarlane's Spawn for Xbox.
  • over ten exciting game modes:
  • The all-new Weapon Master Mode,Time Attack Mode, Survival Mode, VS. Mode and Team Battle Mode.
  • In the Weapon Master Mode players can collect and utilize over 200 different weapons, thus adding a deeper level of strategy to every new battle.


  • Product Description

    SoulCalibur II (Xbox) (U)

    Review

    If the world was a fair place then the name of SoulCalibur--peculiar spelling mistake and all--would be the most famous in beat-'em-up history. Unfortunately, though, the original arcade game was only converted to the Dreamcast (despite the prequel, Soul Blade, being on the PSone), thus dooming it to relative obscurity.

    SoulCalibur's brilliance is not due to any particularly innovative features--it could legitimately be described as simply Tekken with weapons. It's just that it does everything with more panache and imagination than the rest. Instead of awkward, staccato moves, SoulCalibur offers gloriously flowing, instinctive combos that often leaves you gasping at your own character's athleticism.

    Of course beat-'em-ups aren't known for their innovation and SoulCalibur II doesn't really deviate too far from its original premise of 16th century men and women hitting each other with a variety of swords, sticks and other melee weapons. The whole tactical nature of the battles has been altered, though, to create a deeper game with blocks and counters now far more important and the glorious new animation system able to adapt each move depending on the direction and speed you're moving in.

    One point of true innovation in the original game was its unusually complex and rewarding single-player mode and this has been expanded for the sequel as you compete under a variety of different conditions to earn money and buy new weapons, costumes and extras. --David Jenkins