STEM Educational Toy - DIY Wire Control Climb Robot

STEM Educational Toy - DIY Wire Control Climb Robot

220 available / new
Indicative market price: R135.00
R115.00
15% off
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R35.00 Standard shipping using one of our trusted couriers applies to most areas in South Africa. Some areas may attract a R30.00 surcharge. This will be calculated at checkout if applicable.
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The seller has indicated that they will usually have this item ready to ship within 3 business days. Shipping time depends on your delivery address. The most accurate delivery time will be calculated at checkout, but in general, the following shipping times apply:
 
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Main centres:  1-3 business days
Regional areas: 3-4 business days
Remote areas: 3-5 business days
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Product details

Condition
New
Location
South Africa
Product code
KIT-009
Bob Shop ID
614718579

Meet the Climbing Robot! Your child's best friend that will keep them busy for hours! Have fun while learning the basics of electronics.

  • Keep your child busy for HOURS.

  • Easy for any child to build with step-by-step instructions.

  • Eliminate frustration and spark creativity.

  • Build them together and spend Quality Time with your kid!


More about the Climbing Robot.

Encourage your children to build their robots and enjoy the endless fun of DIY science activities. The gift is recommended for kids 6 years and older. Children can use motors, wires, and all the attached parts to make electronic products with their own hands. Make learning more interesting and fun while learning the basic principles of simple circuits, motors, machinery, and engineering. Stimulate their curiosity and creativity.


Why STEAM?


STEAM stands for science, technology, engineering, arts and mathematics. The "arts" in STEAM refers not only to visual arts and design but also to language arts, humanities, music, drama, dance and media. As humanity faces increasing change, challenges and complexity, we need people with the ability to ask the right questions and find new solutions. STEAMwith its focus on not only the "how" and "what" but also the "who" and "why"is specifically designed to develop future innovators. It encourages students to approach real-world scientific problems with consideration for their impact on humanity. STEAM is at its heart about innovation, and innovation is about more than developing the latest gadget. Innovation is one of the keys to solving the most pressing problems of our time and ensuring a healthy, sustainable future.



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