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Taboo board Game
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Taboo board Game

10 were available / new
R120.00
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Product details

Condition
New
Location
South Africa
Customer ratings:
Product code
Taboo board Game
Bob Shop ID
346179570

 BRAND NEW SEALED IN THE BOX PICTURE IS FOR REFERENCE

Product Description

Taboo is a word, guessing, and party game published by Parker Brothers in 1989. The objective of the game is for a player to have their partners guess the word on the player’s card without using the word itself or five additional words listed on the card. The game is similar to Catch Phrase, in which a player tries to get his or her teammates to guess words using verbal clues.

  • A few hundred cards with 5 taboo words and the word that has to be explained on one side of the card (the exact number of cards depends on the game version)
  • Tray for holding cards
  • Timer (in the form of a one-minute hourglass)
  • Buzzer
  • Pencil and paper for score keeping
  • Rules:

    An even number of players from four to ten sit alternating around in a circle. Players take turns as the “giver,” who attempts to prompt his or her teammates to guess as many keywords as possible in the allotted time. However, each card also has “taboo” (forbidden) words listed which may not be spoken. Should the giver say one, a “censor” on the opposing team hits the buzzer and the giver must move on to the next word. For example, the giver might have to get his or her team to deduce the word “baseball” without offering the words “sport,” “game,” “pastime,” “hitter,” “pitcher,” or “baseball” itself as clues. The giver may not say a part of a “taboo” word; for example, using “base” in “baseball” is taboo. The giver may only use speech to prompt his or her teammates; gestures, sounds (e.g. barking), or drawings are not allowed. Singing is permitted, provided the singer is singing words rather than humming or whistling a tune. The giver’s hints may not rhyme with a taboo word, or be an abbreviation of a taboo word.

    While the giver is prompting the teammates they may make as many guesses as they want with no penalties for wrong guesses. Once the team correctly guesses the word exactly as written on the card, the giver moves on to the next word, trying to get as many words as possible in the allotted time. When time runs out, play passes to the next adjacent player of the other team. The playing team receives one point for correct guesses and one penalty point if “taboo” words are spoken.

 

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Customer ratings: 1 ratings

thank you for my order.
03 Jul 2018