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The Complete Ninja Samurai Manual: Everything you Ever Wanted To Know

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Condition
New
Location
South Africa
Bob Shop ID
5533985

Chapter 1: The Ninja Class

Ninja and Rogue

Ninja Experience Levels

Ninja Class Requirements

Alignment

Weapons and Armor

Thieving Skills

Ninja's Followers

Nonweapon Proficiencies

Starting Money

Multiclass Ninja

Dual-class Ninja

Other Character Creation Notes

Chapter 2: Ninja Kits

Kit Descriptions

Ninja Kits

Stealer-In

Shadow Warrior

Intruder

Consort

Pathfinder

Lone Wolf

Spirit Warrior

Ninja Spells

First-Level Spells

Second-Level Spells

Third-Level Spells

Fourth-Level Spells

Fifth-Level Spells

Sixth-Level Spells

Chapter 3: Shinobi, Spies, and Killers

Shinobi

Shinobi Fighter

Shinobi Ranger

Shinobi Mage

Shinobi Illusionist

Shinobi Priest

Shinobi Thief

Shinobi Bard

Spies

The Foreign Service

Ninja Kits and the Spy

What the Spy Does

Demihuman Spies

Killers

Restrictions

Killer Kits

Chapter 4: Proficiencies and Martial Arts

Weapon Proficiencies

Weapon Specialization

and Weapon Groups

Nonweapon Proficiencies

Nonweapon Proficiencies

from the Player's Handbook

New Nonweapon Proficiencies

New Nonweapon

Proficiency Descriptions

Martial Arts

Martial Arts Results

Specializing in Martial Arts

Mixed Campaigns

Advanced Martial Arts (Optional)

Prerequisites to Learning Martial Arts

Finding a Master

Training Under the Master

Learning the Style

Pre-Campaign Learning

Multiple Styles

Style Characteristics

Creating a New Style: Basics

Creating a New Style: Weapons

Creating a New Style:

Special Maneuvers

Armed and Armored Opponents

Stunning and Incapacitating

Hit Locations

Chapter 5: Tools of the Trade

Weapons

Entangling Attacks

Prone and Entangled Opponents

Weapon List

Missile Weapon Ranges

Armor

Miscellaneous Equipment

Weapon Modifications

Magical and Special Treasures

Miscellaneous Magic

Magical Weapons

Chapter 6: Country and Clan

Land of the Ninja

The Ninja Clan

Chapter 7: Playing the Ninja

Ninja in the Outer World

Ninja in a Non-Ninja Party

An All-Ninja Party

Playing The Lone Wolf

Chapter 8: Campaigning the Ninja

Secrecy Within the Campaign

The Character Mix

Ninja Adventures

Ninja Kits in the Campaign

Ninja Clan Resources

Spy Campaigns

Chapter 9: Examples

Examples of Ninja Characters

Examples of Ninja Clans

Other Ninja-Type Organizations

Tables

1: Rogue Experience Levels

2: Ninja Thieving Skill Base Scores

3: Thieving Skill Dexterity Adjustments

4: Backstab Damage Multipliers

5: Thieving Skill Armor Adjustments

6: Clan Status

7: Spirit Warrior Spell Progression

8: Spirit Warrior Experience Levels

9: Shinobi Thief Base Scores

10: Shinobi Bard Base Scores

11: Proficiency Costs

12: Nonweapon Proficiency Groups

13: Broad and Tight Weapon Groups

14: Enamor Proficiency Results

15: Escape Proficiency Penalties

16: Martial Arts Results

17: Common Martial Arts Styles

18: Martial Style Combinations

19: Special Maneuvers

20: Ch'i Attacks

21: Penalties and Bonuses Vs. Armored Opponents

22: Penalties Vs. Armed Opponents

23: Martial Arts Hit Locations

24: Weapon List

25: Missile Weapon Ranges

26: Miscellaneous Equipment

27: Weapon Modifications

28: Ninja Clan Alignments

29: Clan Member Alignments

30: Ninja Clan Resources

THIS IS AN E-BOOK! It will be e-mailed to you. There are no shipping charges, only a handling fee of R8.00. Should you require the item to be copied onto a CD disk, add R20.00 cover cost. For payment instructions see "Shipping and other Charges". If unsure what an e-book is, ask me!!