
The Complete Ninja Samurai Manual: Everything you Ever Wanted To Know
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Chapter 1: The Ninja Class Ninja and Rogue Ninja Experience Levels Ninja Class Requirements Alignment Weapons and Armor Thieving Skills Ninja's Followers Nonweapon Proficiencies Starting Money Multiclass Ninja Dual-class Ninja Other Character Creation Notes Chapter 2: Ninja Kits Kit Descriptions Ninja Kits Stealer-In Shadow Warrior Intruder Consort Pathfinder Lone Wolf Spirit Warrior Ninja Spells First-Level Spells Second-Level Spells Third-Level Spells Fourth-Level Spells Fifth-Level Spells Sixth-Level Spells Chapter 3: Shinobi, Spies, and Killers Shinobi Shinobi Fighter Shinobi Ranger Shinobi Mage Shinobi Illusionist Shinobi Priest Shinobi Thief Shinobi Bard Spies The Foreign Service Ninja Kits and the Spy What the Spy Does Demihuman Spies Killers Restrictions Killer Kits Chapter 4: Proficiencies and Martial Arts Weapon Proficiencies Weapon Specialization and Weapon Groups Nonweapon Proficiencies Nonweapon Proficiencies from the Player's Handbook New Nonweapon Proficiencies New Nonweapon Proficiency Descriptions Martial Arts Martial Arts Results Specializing in Martial Arts Mixed Campaigns Advanced Martial Arts (Optional) Prerequisites to Learning Martial Arts Finding a Master Training Under the Master Learning the Style Pre-Campaign Learning Multiple Styles Style Characteristics Creating a New Style: Basics Creating a New Style: Weapons Creating a New Style: Special Maneuvers Armed and Armored Opponents Stunning and Incapacitating Hit Locations Chapter 5: Tools of the Trade Weapons Entangling Attacks Prone and Entangled Opponents Weapon List Missile Weapon Ranges Armor Miscellaneous Equipment Weapon Modifications Magical and Special Treasures Miscellaneous Magic Magical Weapons Chapter 6: Country and Clan Land of the Ninja The Ninja Clan Chapter 7: Playing the Ninja Ninja in the Outer World Ninja in a Non-Ninja Party An All-Ninja Party Playing The Lone Wolf Chapter 8: Campaigning the Ninja Secrecy Within the Campaign The Character Mix Ninja Adventures Ninja Kits in the Campaign Ninja Clan Resources Spy Campaigns Chapter 9: Examples Examples of Ninja Characters Examples of Ninja Clans Other Ninja-Type Organizations Tables 1: Rogue Experience Levels 2: Ninja Thieving Skill Base Scores 3: Thieving Skill Dexterity Adjustments 4: Backstab Damage Multipliers 5: Thieving Skill Armor Adjustments 6: Clan Status 7: Spirit Warrior Spell Progression 8: Spirit Warrior Experience Levels 9: Shinobi Thief Base Scores 10: Shinobi Bard Base Scores 11: Proficiency Costs 12: Nonweapon Proficiency Groups 13: Broad and Tight Weapon Groups 14: Enamor Proficiency Results 15: Escape Proficiency Penalties 16: Martial Arts Results 17: Common Martial Arts Styles 18: Martial Style Combinations 19: Special Maneuvers 20: Ch'i Attacks 21: Penalties and Bonuses Vs. Armored Opponents 22: Penalties Vs. Armed Opponents 23: Martial Arts Hit Locations 24: Weapon List 25: Missile Weapon Ranges 26: Miscellaneous Equipment 27: Weapon Modifications 28: Ninja Clan Alignments 29: Clan Member Alignments 30: Ninja Clan Resources