Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
Complete and Play Tested
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The Lord of the Rings: Conquest draws inspiration from large-scale battle games like Star Wars: Battlefront, placing you in the heart of iconic battles across Middle-earth. You can play as a Warrior, Archer, Mage, or Scouteach class offering distinct abilities like heavy melee combos, elemental arrows, area spells, or stealth assassinations. The game features two campaigns: the classic War of the Ring and the dark alternate timeline Rise of Sauron.
Combat is fast-paced but often chaotic, leaning heavily on button-mashing and timing. While variety exists through the classes and special character cameos (like playing as heroes or monsters), the core mechanics grow repetitive quickly. AI behavior is basic, and the balance between classes isnt always well-tuned.
The game supports single-player and offline split-screen co-op, with campaign missions, instant action battles, and formerly online multiplayer (servers are now offline). Hero characters like Gandalf, Aragorn, Sauron, and even Balrogs could be temporarily controlled during certain objectives, adding spectacle but not necessarily depth.
The Evil campaign provides a fun twist by letting you play as the forces of Mordor, offering rare gameplay perspectives not often explored in LOTR titles.
Visually, the game captures the atmosphere of Middle-earth well, with recognizable locations like Minas Tirith, Helm's Deep, and Mount Doom. Character models and animations are serviceable, though not remarkable by PS3 standards. Environments often feel a bit empty and textures are inconsistent.
The soundtrack borrows heavily from the cinematic scores, adding gravitas to battles and cutscenes. Voice acting is a mix of decent impressions and reused lines, with occasional rough audio quality.
Sound effects during battlesclashing swords, arrow volleys, roaring trollsare satisfying. The music heightens tension and captures the tone of epic warfare. However, the repetitiveness of voice lines and combat grunts wears thin after extended play sessions.
Large-scale battles with a Lord of the Rings theme
Unique dual campaigns, including an evil storyline
Class variety and playable iconic characters
Good use of franchise atmosphere and music
Button-mashing combat with little depth
Imbalanced classes and clunky targeting
Weak AI and repetitive mission design
Online features no longer supported
Graphics havent aged well
The Lord of the Rings: Conquest is an ambitious title that delivers moments of epic fun, especially for fans of the franchise. Unfortunately, its shallow combat, technical limitations, and lack of polish limit its staying power. Its best enjoyed in short bursts or for nostalgic value.
Score: 6.5 / 10
Recommendation:
For LOTR fans who enjoy hack-and-slash battle games
Not ideal for players seeking deep, polished combat systems or online replayability