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elsabe_102030470 1 × R90.00
13 Aug 09:05

The Sims 2 Pets PS2

1 was available / secondhand
Indicative market price: R180
R90.00 auction closed
Closed 30 Aug 10 07:16
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Product details

Condition
Secondhand
Location
South Africa
Customer ratings:
Bob Shop ID
24892132

Sims can own cats and dogs. Pets features 75 pre-made breeds of dogs and thirty pre-made breeds of cats. Create-A-Pet is similar to "Create-a-Sim", where a user builds a human Sim characters. In Create-a-Pet, players may customize a cat or dog by choosing patterns and colors of coat, body shape, facial structure, and personality, which determines playfulness, neatness, loyalty, aggressiveness, and intelligence.

Pets have motives like their Sim counterparts. Sims and pets are similar except for the absence of the "Environment" motive, which "Scratching" replaces in cats and "Chewing" in dogs. Sims may also train their pets to do various tricks.

Pets can follow one of three career paths: Security, Showbiz and Services. When pets get promoted, various pet-related "unlockables" are made available along with a code so players can share these items with others.

Pets have three life stages: Puppy/Kitten, Adult, and Elder. The length of a pet's elder hood is selected at random, however there is an aspiration reward object which will extend the pet's life by a few days with each use.

Pets are able to breed, and doing so will produce a litter. The number of puppies or kittens is dependent on the number of Sims and pets currently in the house. Players can play with up to eight Sims or six pets at one time, although one can only have a total of ten Sims and pets in a household altogether.[13]

Pets, unlike Sims, can not be directly controlled. A player can view the pets' action queue when it decides to take an autonomous action, but can not tell a pet to do something else. In addition, pet actions can not be canceled. Instead of direct control, a Sim must interact with a pet to increase the likelihood that it will perform or avoid various actions. It is up to a Sim to direct a pet's "learned behaviors" through either positive or negative reinforcement. For example, if a dog decides to pee outside, a Sim can opt to praise the behavior in order to increase the likelihood that the pet will repeat that action. A pet's ability to learn certain behaviors is influenced by its overall personality. This also applies to tricks, such as rolling over, sitting up, coming when called, etc., which pets do not perform autonomously

 

The game itself is in very good condition and it still has its booklet and everything!

Customer ratings: 1 ratings

RECEIVED IT PROMPTLY BUT BADLY SCRATCHED
23 Sep 2010