Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
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The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims' activities and relationships in a manner similar to real life. The game play is open-ended and does not have a defined goal. Challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards. If the opportunity is connected to a Sim's school, the reward may be increased school performance.
The new reward system Wishes replaces the Wants And Fears system in its predecessor The Sims 2. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score, allowing players to purchase lifetime rewards for the cost of those Lifetime Happiness points.