Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
Complete and Play Tested
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Improved Soulslike gameplay with parry systems using directional stick inputblock, deflect, then instantly counterattack. The timing-based deflections add satisfying skill depth ().
Limb-targeting & crafting remain central: severing limbs grants specific crafting partsweapon or armor modulesfueling a rewarding gear-up playstyle ().
Battery-health regeneration encourages aggressionsteel-like risk-reward mechanics similar to Bloodborne and Doomwhile managing implants and armor via core power adds compelling build choices ().
City-based environments (Jericho City) feel more open with dense, Metroidvania layouts. Intricate shortcuts and verticality encourage exploration, though areas can feel visually drab and maze-like ().
Connected zones and mid-level hubs enhance traversal, but lack of meaningful landmarks sometimes confuses navigation ().
Thin narrative with minimal character development and generic sci-fi themessidetasks felt underwhelming despite occasional fun dialogue ().
New Game+ and alternate endings add replayability, though some content feels padded ().
Frame rate drops, texture pop-in, and screen tearing are frequent on base PS4, though PS4 Pros performance mode smooths things outprioritize 60fps over visuals ().
Visual polish is lacking: muddy textures, inconsistent lighting, camera quirks during fights can hamper immersion ().
Combat sounds pack a punch, with heavy audio-visual feedback on parries and limb severing that elevate fight satisfaction .
NPC voices and ambient audio enrich the world slightly, though the sterile setting and weak lore can lessen narrative involvement .
Pros | Cons |
---|---|
Deep, skill-driven combat with directional parry and limb targeting () | Technical imperfections: frame rate issues, pop-in, screen tearing |
Rewarding loot/crafting tied to combat mechanics | Dull visuals and maze-like world design |
Aggression-based health regen and meaningful builds | Thin story and forgettable side quests |
Strong replay value with New Game+ and multiple weapon options | Camera issues in boss fights, and NPC navigation confusion |
The Surge 2 greatly refines its predecessor with brutal, tactical combat and extensive build customization. Its limb-chopping system and aggression-driven health regen deliver visceral satisfaction. However, the game stumbles technically on base PS4, while its aesthetic and narrative lackluster environments and story impact keep it from greater heights.
Score: 8.0 / 10 A must-play for fans of hardcore, Soulslike combat with RPG depth, but prefer the smoother PS4 Pro experience for full enjoyment.