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The Walking Dead[a] is a 2012 episodic graphic adventure video game developed and published by Telltale Games. Set in the same universe as the comic book series of the same name by Robert Kirkman, it is the first installment in Telltale's The Walking Dead video game series. The game follows Lee Everett, a convicted criminal who becomes the guardian of a young girl named Clementine amidst the onset of a zombie apocalypse in Georgia. Player decisions, such as dialogue choices and actions, influence the story's direction, with the consequences of these choices carrying over across the game's episodes.
The Walking Dead is a point-and-click[8] graphic adventure[9] video game played from a third-person perspective.[10] In the game, the player character, Lee Everett, tries to survive and protect a young girl named Clementine during the midst of a zombie apocalypse, working with a small group of survivors.[11] Using an on-screen reticle, the player can examine and interact with characters and items,[12] and must make use of collected items and the environment. Throughout the game, the player is presented with the ability to interact with their surroundings and options to determine the nature of that interaction.[13] The player must solve environmental puzzles or talk to different characters to progress the story.[14] According to Robert Kirkman, The Walking Dead is focused more on developing characters and story, and less on the action tropes that tend to feature in other zombie-based games, such as Left 4 Dead
Season 2
After having secured a motel, Lee and the other survivors are running low on food, and decide to take an offer made by the St. Johns, a family that owns a nearby dairy farm. They come to learn the St. Johns may not be what they seem.