Tiny Epic Quest
Tiny Epic Quest
Tiny Epic Quest

Tiny Epic Quest

New
Indicative market price: R730
-+
2 available
R550.00 25% OFF
Shipping
Standard courier shipping from R30
R30 Standard shipping using one of our trusted couriers applies to most areas in South Africa. Some areas may attract a R30 surcharge. This will be calculated at checkout if applicable.
Check my rate
Ready to ship in
The seller has indicated that they will usually have this item ready to ship within 3 business days. Shipping time depends on your delivery address. The most accurate delivery time will be calculated at checkout, but in general, the following shipping times apply:
 
Standard Delivery
Main centres:  1-3 business days
Regional areas: 3-4 business days
Remote areas: 3-5 business days
Get it now, pay later
Seller
Buyer Protection

Product details

Condition
New
Location
South Africa
Product code
GLGTEQ
Bob Shop ID
595820188
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!

More from this seller

View all
R30 shipping
Arkham Horror | Third Edition
R2,011
R30 shipping
14% OFF
Colour Primer | Chaotic Red
R313 R364
R30 shipping
10% OFF
Funko Plush | Demon Slayer - 7" Inosuke
R447 R499
R30 shipping
18% OFF
Between Two Cities
R562 R683
Add to cart

Similar products

R30 shipping
24% OFF
TINY EPIC GALAXIES BLAST OFF
R343 R451
R30 shipping
30% OFF
Tiny Epic Galaxies: Playmat
R458 R652
R30 shipping
26% OFF
Tiny Epic Dungeons: Giant Playmat
R573 R779
R30 shipping
10% OFF
Tiny Epic Defenders
R631 R699.99