Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
Complete and Play Tested
----------------------------------
Rainbow Six: Vegas on PSP is not a scaled-down version of its console counterpart but rather a completely separate side story built specifically for Sonys handheld. While it carries the tactical shooter name, this version trades methodical, squad-based gameplay for a more arcade-style experience. The result is a game that feels competent but ultimately hollow when compared to the series' usual depth.
Feature | Description | Verdict |
---|---|---|
Gameplay Style | Linear, mission-based third-person shooter. | Functional but stripped of series identity. |
Cover System | Snap-to-cover mechanic included, but somewhat clunky. | Feels stiff and occasionally unresponsive. |
AI Teammates | Non-existentmissions are solo affairs. | A major departure from Rainbow Six tradition. |
Enemy AI | Scripted and predictable. | Lacks tactical variety. |
Gone is the classic squad coordination, replaced by a basic run-and-gun formula with some light tactical flavor.
Narrative: You play as Logan Keller, taking part in missions that tie loosely into the events of the main Vegas storyline.
Mission Structure: Each level follows a linear layouteliminate enemies, defuse bombs, or rescue hostages.
Difficulty: Offers a fair challenge on higher settings but lacks intelligent mission design.
Level Design: Repetitive corridors, limited verticality, and bland room layouts.
While serviceable in structure, the PSP campaign lacks the tension and planning of its console cousin.
Campaign Mode: Around 10 missions in total, each lasting 1015 minutes.
Terrorist Hunt: A stripped-down version with fewer enemies and simpler maps.
Multiplayer: Ad-hoc local play only (up to 2 players) with basic deathmatch.
No Squad Command: A huge omission for Rainbow Six fans.
Mode variety is thin, and the core Rainbow Six formula is largely absent.
Visuals: Acceptable character models and textures for PSP standards.
Environments: Generic urban settings with little personality or destructibility.
Performance: Mostly stable framerate, though some dips occur in bigger fights.
Animations: Rigid and roboticespecially in enemy death animations.
The game runs decently but looks and feels uninspired, with minimal polish.
Voice Acting: Sparse and forgettable.
Sound Effects: Gunfire lacks impact, explosions are underwhelming.
Music: Ambient background score that fades into the background.
Atmosphere: Tries for tension, but feels empty due to sound design.
Audio is generic, offering little in terms of immersion or drama.
Pros
Decent portable shooter with Rainbow Six branding
Variety of weapons and gadgets to experiment with
Terrorist Hunt adds some replayability
Stable performance for a PSP title
Serviceable for short bursts of play
Cons
Lacks squad-based tactics, a core Rainbow Six element
Basic AI and repetitive level design
Cover system is clunky
No real multiplayer beyond local
Feels generic and disconnected from the console version
Rainbow Six: Vegas on PSP is a bare-bones tactical shooter in name only. Fans expecting a deep, methodical Rainbow Six experience will be disappointed. However, as a lightweight action shooter on the go, its playablejust not memorable.
Score: 5.8 / 10 Serviceable but stripped-down. A Rainbow Six game in branding more than spirit.