Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
Complete and Play Tested
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Rainbow Six: Vegas on PSP is not a scaled-down version of its console counterpart but rather a completely separate side story built specifically for Sonys handheld. While it carries the tactical shooter name, this version trades methodical, squad-based gameplay for a more arcade-style experience. The result is a game that feels competent but ultimately hollow when compared to the series' usual depth.
Feature | Description | Verdict |
---|---|---|
Gameplay Style | Linear, mission-based third-person shooter. | Functional but stripped of series identity. |
Cover System | Snap-to-cover mechanic included, but somewhat clunky. | Feels stiff and occasionally unresponsive. |
AI Teammates | Non-existentmissions are solo affairs. | A major departure from Rainbow Six tradition. |
Enemy AI | Scripted and predictable. | Lacks tactical variety. |
Gone is the classic squad coordination, replaced by a basic run-and-gun formula with some light tactical flavor.
Narrative: You play as Logan Keller, taking part in missions that tie loosely into the events of the main Vegas storyline.
Mission Structure: Each level follows a linear layouteliminate enemies, defuse bombs, or rescue hostages.
Difficulty: Offers a fair challenge on higher settings but lacks intelligent mission design.
Level Design: Repetitive corridors, limited verticality, and bland room layouts.
While serviceable in structure, the PSP campaign lacks the tension and planning of its console cousin.
Campaign Mode: Around 10 missions in total, each lasting 1015 minutes.
Terrorist Hunt: A stripped-down version with fewer enemies and simpler maps.
Multiplayer: Ad-hoc local play only (up to 2 players) with basic deathmatch.
No Squad Command: A huge omission for Rainbow Six fans.
Mode variety is thin, and the core Rainbow Six formula is largely absent.
Visuals: Acceptable character models and textures for PSP standards.
Environments: Generic urban settings with little personality or destructibility.
Performance: Mostly stable framerate, though some dips occur in bigger fights.
Animations: Rigid and roboticespecially in enemy death animations.
The game runs decently but looks and feels uninspired, with minimal polish.
Voice Acting: Sparse and forgettable.
Sound Effects: Gunfire lacks impact, explosions are underwhelming.
Music: Ambient background score that fades into the background.
Atmosphere: Tries for tension, but feels empty due to sound design.
Audio is generic, offering little in terms of immersion or drama.
Pros
Decent portable shooter with Rainbow Six b