Tom Clancy's The Division 2 (PS4)
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Developer: Massive Entertainment
Publisher: Ubisoft
Genre: Third-Person Shooter / Action RPG / Looter Shooter
Release: 2019
Tom Clancys The Division 2 takes the formula established by the original game and moves it from snowy New York to a devastated Washington, D.C. The result is a larger, more varied and mechanically deeper looter-shooter, combining cover-based shooting, RPG progression, open-world exploration and cooperative multiplayer. While the story remains secondary to the gameplay and the repetitive nature of the endgame can become apparent, The Division 2 is one of the strongest examples of the genre on PS4.
The Division 2 is built around third-person, cover-based shooting. Players move between cover, flank enemies, deploy skills and manage their weapons while fighting increasingly powerful enemy groups.
The shooting feels considerably more responsive than in the original game. Weapons have distinctive characteristics, and enemy types require different approaches. Heavy enemies can suppress the player, rushers force movement, and specialized units can disrupt carefully prepared positions.
The RPG system is equally important. Weapons, armor and equipment have statistics, talents and bonuses that encourage experimentation with different builds. Skills such as drones, turrets, seeker mines, shields and assault devices give players alternatives to simply shooting everything.
Excellent cover-based gunplay.
Huge variety of weapons and equipment.
Character builds provide considerable customization.
Skills add tactical options to firefights.
Enemy factions have recognizable combat styles.
Four-player co-op works particularly well.
Loot management can become tedious.
Constant gear replacement can make progression feel repetitive.
Some enemies still rely heavily on increased health rather than smarter behavior.
The always-online requirement can be frustrating.
Washington, D.C. is arguably the game's greatest achievement.
The city is beautifully constructed around recognizable locations, monuments, streets, government buildings and residential areas. Unlike many open-world shooters where the environment exists mainly as scenery between missions, The Division 2 makes Washington itself part of the gameplay.
The city is constantly changing. Enemy factions occupy territory, civilians establish settlements, patrols move through streets and control points can change hands.
The environmental storytelling is particularly effective. Abandoned shops, barricaded streets, makeshift camps and remnants of everyday life communicate the consequences of the pandemic without requiring lengthy exposition.
The world also provides an enormous amount of optional content, including control points, public executions, hostage rescues, enemy patrols, bounties, collectibles and hidden areas.
The downside is that the familiar Ubisoft open-world structure can eventually feel formulaic.
The story takes place approximately seven months after the events of the first game. The pandemic has spread beyond New York, and Washington, D.C. has become fragmented between competing factions.
The player takes control of a Division agent tasked with restoring order and supporting settlements while dealing with groups such as the Hyenas, True Sons and Outcasts.
The central premise is interesting, but the storytelling is not the game's strongest element. Characters can feel more like functional mission-givers than fully developed personalities, while the plot frequently exists to provide justification for the next combat encounter.
Where the story succeeds is in its world-building. The idea of rebuilding society rather than simply surviving the apocalypse gives the sequel a slightly different identity from the original.
The settlement system also helps connect the player's actions to the wider world, making progression feel like more than simply increasing character statistics.
The main missions are among the best parts of The Division 2. Many are built around recognizable locations and contain multiple combat arenas, objectives and set pieces.
Missions generally encourage players to use cover, reposition and coordinate their abilities rather than simply charging forward.
Progression is also satisfying during the main campaign. Completing missions, discovering equipment and improving the player's base creates a strong sense of advancement.
After reaching the endgame, however, the experience becomes increasingly focused on grinding for better equipment and optimizing builds.
For players who enjoy loot-based progression, this can provide hundreds of hours of entertainment. For everyone else, the repetition can eventually become exhausting.
Cooperative multiplayer is one of the game's biggest strengths.
Up to four players can form a squad, and enemy difficulty adjusts to accommodate the group. Different builds can complement each other, with one player focusing on damage while another provides healing, crowd control or defensive support.
Playing with friends makes some of the game's more difficult encounters considerably more enjoyable.
The Dark Zone returns as the game's PvPvE component. Players fight AI enemies while also having to worry about other players, creating a greater sense of danger because valuable loot has to be extracted rather than simply collected.
The Dark Zone isn't essential to enjoying the game, which is helpful for players who prefer PvE.
Tom Clancys The Division 2 is a substantial improvement over its predecessor in several important areas. The shooting is tighter, Washington, D.C. is a fantastic setting, character customization is deeper and the open world is packed with things to do. Most importantly, the combination of cover-based combat and RPG progression creates a satisfying gameplay loop that remains enjoyable for a long time.
Its biggest weaknesses are the predictable story and the repetition that eventually becomes unavoidable in the endgame. Nevertheless, for players who enjoy third-person shooters, loot systems and cooperative gameplay, The Division 2 offers an enormous amount of content and one of the better open-world shooter experiences available on PS4.
Score: 9/10