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Two Worlds (PC DVD) .
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Two Worlds (PC DVD) .

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R210.00
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Product details

Condition
Secondhand
Location
South Africa
Platform
PC
Type
Physical Disc
Product code
KAPOW!
Bob Shop ID
484934822

Kapow



Two

Two Worlds (PC DVD) (U)

 

Platform: Windows XP

 

Condition: Pre-Owned/Used in Very Good Condition

 

 


This Title Also Available As:

 

 

New: Brand New and Sealed games available

 

 

 

 

 

 

Please get in touch for information on these options.
Pre-owned games supplied with applicable serial keys. However - please note: Any single use keys or activation codes may have already been used/redeemed.

 

 

 

 

 

 

Product Information

  • Epic RPGs are one of the hottest genres right now, and Two Worlds is the best of 2007's batch. Its bigger and badder than Oblivion.
  • MMO gameplay! Up to 8 player co-op, side by side play allowing users to quest together to overcome more difficult tasks than playing alone.
  • Seamless transition from Indoor to Outdoor environments - no loading screens.
  • For the 1st time in the history of the genre, unique magic system allows the players to assemble their own magic spells.
  • 6 Different mounts you can ride and fight from including horses, lizards, and beasts.



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Product Description

Using a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the grand quest will find a dynamic world that adjusts to their actions, complemented by a career system that allows incredible freedom in character development. A plethora of side quests accompany the main story and theres a staggeringly large array of items and equipment to collect.This questing and collecting takes place in a vast environment that offers unprecedented levels of dynamic interaction with both the landscape and non-player characters. Players will be able to set traps for foes and wandering beasts, even to the point of triggering avalanches and other small-scale disasters. The flora of Twin Worlds universe will also be given the dynamic treatment, with trees and plants reacting to the players actions in a surprisingly realistic manner. Transport around the huge world can be done via teleportation spells or on the backs of a wide variety of creatures, from traditional horses and camels to a range of much more esoteric beasts.Two Worlds also incorporates a complex fighting system and a radical new method for handling magical spells. Combat is handled in step-time, with the player selecting attacks and defences that are played out with remarkably detailed animations and stunning motion captured moves. Magic is no longer a set of static, progressively more powerful spells. Instead, Two Worlds magic system is based around components in the form of cards. In simple terms, a card for an element and a card for an effect are combined to produce a spell Ice and a range of damage, for example. Two Worlds spells are never fixed, so the player can add new cards to enhance pre-existing spells at any time.Perhaps the most exciting aspect of Two Worlds is its multiplayer mode. Rather than taking a traditional tack, Reality Pump has crafted a fully fledged MMORPG mode complete with unique qu

Review

 

The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western style role-playing game in a very long time. It wasnt without its flaws though and Two Worlds is the first new game to take up the challenge of improving the basic concepts even further. For a start the open-ended game world remains persistent all the time you play, so that anything you destroy or damage stays that way for the whole game. Loading is also seamless, so there are no delays when entering or leaving buildings.

There are no pre-set character classes in the game, but instead you choose a basic archetype at the start and then choose to improve any skill you see fit - from casting one of the five types of magic to picking locks. Spells themselves can be customised and mixed together as well, as the game tries to offer as much freedom as possible in everything you do. One area where it is, thankfully, more assertive is the inventory which tries to limit the clutter you carry around by automatically combining similar objects. The most impressive aspect of the game though is the online co-operative mode, which thanks to the persistent world operates like a miniature massively multiplayer online game and is likely to ensure the games longevity for years to come.
Harrison Dent

 

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