This item has closed 1 buyer bought 1 item
View other items offered by Just Press Play ZA351

Similar products

Wanted: Dead (Xbox Series X)
Sold

Wanted: Dead (Xbox Series X)

Secondhand 1 was available
Indicative market price: R499.99
R299.99
40% off
Shipping
R35.00 Standard shipping using one of our trusted couriers applies to most areas in South Africa. Some areas may attract a R30.00 surcharge. This will be calculated at checkout if applicable.
Check my rate
There are various locker and counter collection points across South Africa.
View locations
The seller has indicated that they will usually have this item ready to ship within 3 business days. Shipping time depends on your delivery address. The most accurate delivery time will be calculated at checkout, but in general, the following shipping times apply:
 
Standard Delivery
Main centres:  1-3 business days
Regional areas: 3-4 business days
Remote areas: 3-5 business days
Get it now, pay later

Product details

Condition
Secondhand
Location
South Africa
Platform
Xbox Series X/S
Genre
Action & Adventure
Type
Physical Disc
Product code
Xbox Series X A
Bob Shop ID
659741094

Status:

Complete and Play Tested

----------------------------------

Review of Wanted: Dead (Xbox Series X)

Gameplay & Mechanics

Wanted: Dead on Xbox Series X is a fast-paced hybrid of hack-and-slash melee combat and third-person shooting, developed by members of the team behind Ninja Gaiden and Dead or Alive. The result is a brutal, stylish, and unapologetically old-school action game that thrives on challenge, chaos, and flair.

Players step into the role of Lt. Hannah Stone, leader of the Zombie Unit, an elite Hong Kong police squad tasked with taking down violent gangs and cybernetic enemies. The gameplay blends intense gunfights with close-quarters swordplay, forcing players to switch seamlessly between ranged and melee combat.

Combat is the heart of Wanted: Dead, and its both satisfying and punishing. The swordplay is weighty and deliberate, relying on precise timing for parries, dodges, and brutal executions. Melee combos can be chained with gunfire for stylish transitionsslicing through enemies before pulling out your rifle for a quick headshot.

Enemies are relentless, and mistakes are costly. This isnt a button-masherlearning enemy patterns, managing stamina, and mastering parry timing are essential for survival. The limb-severing mechanic adds visceral flair, letting you dismember foes in cinematic slow motion.

Gunplay is less refined than melee combat but still serviceable. You can use pistols, rifles, and heavy weapons, though aiming can feel slightly stiff compared to modern shooters. The emphasis remains on melee rhythm rather than cover-based tactics.

Boss fights are highlightseach requiring patience, skill, and adaptability. However, the difficulty spikes can be extreme, making the game feel unfair at times. The checkpoint system is old-fashioned, and health items are limited, reinforcing the games hardcore identity.

Story & Setting

Set in a cyberpunk-inspired version of Hong Kong, Wanted: Dead blends noir detective tropes with futuristic dystopia. The narrative follows Hannah Stone and her quirky squad as they investigate a corporate conspiracy involving androids and military corruption.

The story is deliberately strange, mixing deadpan humor, melodrama, and odd tonal shifts. Cutscenes alternate between anime-style sequences, live-action cooking segments, and gritty in-engine storytellingcreating a bizarre but memorable presentation style.

Hannah Stone is a stoic yet compelling protagonist, scarred by her past but determined to complete her mission. Her squadmates add personality, with moments of comic relief amid the chaos. The story doesnt always make perfect sense, but its eccentric tone fits the games 90s-inspired attitude.

Graphics & Presentation

Visually, Wanted: Dead looks decent on Xbox Series X but not cutting-edge. Character models and environments show mixed qualitysome textures and animations are sharp, while others feel dated. However, the art direction carries the game. The neon-soaked cityscapes, rain-slick streets, and gritty interiors capture a distinctive cyberpunk atmosphere.

The frame rate is generally stable at 60fps during combat but can dip slightly in larger firefights. Animations, particularly melee executions, are brutal and stylish, adding flair to the otherwise modest visuals. Lighting effects and reflections are well implemented, giving the world a cinematic tone that enhances immersion.

Menus and HUD design take cues from retro Japanese action games, which suits the aesthetic perfectly. Despite technical impe