Werewords - 2nd Edition (New) - Bezier Games 350G Werewords - 2nd Edition (New) - Bezier Games 350G Werewords - 2nd Edition (New) - Bezier Games 350G Werewords - 2nd Edition (New) - Bezier Games 350G
Werewords - 2nd Edition (New) - Bezier Games 350G Werewords - 2nd Edition (New) - Bezier Games 350G Werewords - 2nd Edition (New) - Bezier Games 350G Werewords - 2nd Edition (New) - Bezier Games 350G

Werewords - 2nd Edition (New) - Bezier Games 350G

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R505.00
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Product details

Condition
New
Location
South Africa
Product code
22161-689070017370
Bob Shop ID
652387958
Introduction:

In Werewords , players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win!

However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf!

To help you out, one player is the Seer, who knows the word, but has to be careful not be too obvious when helping you figure it out; if the word is guessed, the Werewolf can pull out a win by identifying the Seer!
Features:

Players guess a secret word by asking yes-or-no questions but one of their own is secretly a werewolf trying to throw them off the scent!

A hilarious party game of bluffing and deduction.

Guess The Magic Word:

In Werewords, players guess a secret word by asking Yes or No questions. Figure out the magic word before time runs out, and you win!

However, one of the players is secretly a Werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf.

Fortunately, You Have Help:

One of the players is the Seer, who knows the word, but has to be careful not be too obvious when helping you figure it out. If you do guess the word, the Werewolves can still win by Identifying the Seer!

It's this delicate balance between guessing, bluffing, and deduction that makes Werewords incredibly compelling. Each game is only about 5 minutes long, but you'll want to play again and again!

Werewords - 2nd Edition Includes:

11 Role Cards on Thick, Sturdy Tiles
36 Yes/No Tokens
10 Maybe Tokens
1 So Close Token
1 Way, Way Off Token
1 Correct Token
Rule Book
Specifications:

Publisher: Bezier Games
Release Date: 2017
Genre: Card Game
Ages: 8+
Play Time: 10 minutes
Players: 4-10
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