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Introduction: In Werewords , players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word, but has to be careful not be too obvious when helping you figure it out; if the word is guessed, the Werewolf can pull out a win by identifying the Seer! |
Features: Players guess a secret word by asking yes-or-no questions but one of their own is secretly a werewolf trying to throw them off the scent! A hilarious party game of bluffing and deduction. Guess The Magic Word: In Werewords, players guess a secret word by asking Yes or No questions. Figure out the magic word before time runs out, and you win! However, one of the players is secretly a Werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf. Fortunately, You Have Help: One of the players is the Seer, who knows the word, but has to be careful not be too obvious when helping you figure it out. If you do guess the word, the Werewolves can still win by Identifying the Seer! It's this delicate balance between guessing, bluffing, and deduction that makes Werewords incredibly compelling. Each game is only about 5 minutes long, but you'll want to play again and again! Werewords - 2nd Edition Includes: 11 Role Cards on Thick, Sturdy Tiles 36 Yes/No Tokens 10 Maybe Tokens 1 So Close Token 1 Way, Way Off Token 1 Correct Token Rule Book |
Specifications: Publisher: Bezier Games Release Date: 2017 Genre: Card Game Ages: 8+ Play Time: 10 minutes Players: 4-10 |