Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
iMPACT! attempts to utilize a control scheme that's simpler than other wrestling games to nail that "pick up and play" experience. There's a punch, kick, grab, and action command, but these are spread all over the place with the Wiimote/nunchuk scheme. The A and B buttons punch and kick, the C button runs, and the Z button is your strong modifier. Pretty simple, but from there you need to have unrivaled dexterity to hit up on the D-Pad to block, left/right on the D-Pad to Counter, down on the D-Pad to perform actions such as leaving the ring, and 1 or 2 to taunt. In the heat of battle, locating all of these directions while waving the Wiimote to grapple and the nunchuk to Irish Whip can be a bit much. Luckily, you can use the Classic Controller to take one of about 25 TNA superstars (sorry, gals and guys starved for female contact, there are no lady competitors) into seven arenas and nine match types that are all no count out/no DQ. The classic scheme is simpler and what you'd expect from a wrestling game controls, although it sucks that you need to buy a peripheral to enjoy TNA.
The best thing iMPACT! has going for it is a smooth animation system. In the game, moves and grapples blend together so you can go from a suplex to an arm bar submission to a couple of stomps without having to stand there for a second while a reaction animation plays out. Anytime you're playing, you can break up a move or deal out an attack.
PG16 Violence