World Of Warcraft, Traveler - 2 Book Pack
World Of Warcraft, Traveler - 2 Book Pack
World Of Warcraft, Traveler - 2 Book Pack

World Of Warcraft, Traveler - 2 Book Pack

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Indicative market price: R399
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R259.00 35% OFF
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Product details

Condition
New
Location
South Africa
Product code
6000600062846
Bob Shop ID
594333466

Traveler - Book 1

It's been years since twelve-year-old Aramar Thorne, a clever boy
who is never without his precious sketch book, has seen his father.
So when Captain Greydon Thorne comes ashore and asks his son
to join him at sea, it feels as if someone has redrawn Aram's entire
world. At sea, Aram struggles to get along with the Wavestider's
crew--especially second mate Makasa, a tough teenaged girl who
has been reluctantly placed in charge of him. Just as Aram starts
to get his head above water, a band of vicious pirates attack
the Wave Strider, turning his world upside down once again. As Aram
and Makasa try to find their way home, they encounter creatures
both terrible and wondrous, and Aram will seek to understand Azeroth's
denizens as he draws them in his sketchbook, forming unlikely
friendships along the way. But the journey is hindered by Greydon's
compass, which never points north. If the compass isn't leading
Aram and Makasa home--to safety--to what destiny is it leading?

The Spiral Path - Book 2

The second book in the series based on the World of Warcraft
game!
Twelve-year-old Aramar Thorne's life was turned upside down
by the sudden reappearance of his father, Captain Greydon Thorne,
who took his son with him on the high seas.

After several months aboard Greydon's ship, it was attacked
by a deadly band of raiders known as the Hidden, leaving Aram
and Second Mate Makasa Flintwill shipwrecked.

But of even greater concern are the unanswered questions his father
left behind.

Who are the Hidden? And what of the strange compass Greydon gave
to him - the compass that doesn't point north?

Aram and Makasa are on a journey to unravel these mysteries, picking
up a few friends - and more than a few foes on their
travels.

Aram, a once-struggling student in the ways of the world, is now
looked to for guidance by his friends as they combat swarms of
undead and come face-to-face with the trolls' mysterious gods.
Can Aram be the leader his father always believed he could be?


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