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It's hard to believe that the Worms series began well over a decade ago, but its popularity has seen the games appear across most of the major gaming platforms since. Worms: A Space Oddity brings most of the fun of worm-battling to the Nintendo Wii, marrying Worms' traditional 2D gameplay to a particularly clever control system.
Worms: A Space Oddity, like the vast majority of games in the franchise, involves turn-based fights between up to four teams of worms. You're given an arsenal of weapons and tools, and the last team standing wins. To supplement your initial firepower, you must collect weapons and health crates all while discovering good offensive and defensive positions.
The standard Versus modes of battle are there in beginner, intermediate, and pro difficulties. These modes present increasing levels of challenge by shortening turn times and increasing opponent skill. Also present are additional modes, such as Short Supply, where only one of each kind of weapon is available, making crate collection vital. You can also choose to play the last-man-standing Fort battles, which are as much about strategic defence as skilled attack.
The Wii Remote is all you need to play, and the turn-based nature of the game allows up to four players to share one controller if necessary. The motion-sensitive controls are used to good effect. The occasionally unreliable homing missile has been replaced with a new rocket that you steer to its target using the Wii Remote. It makes precision guiding eminently achievable with a steady hand, and there's a true sense of satisfaction when the enemy is hit. Plunging down the controller to set off a carefully placed atom pack adds that extra bit of venom as a friend watches in local multiplayer as well.