Main centres: | 1-3 business days |
Regional areas: | 3-4 business days |
Remote areas: | 3-5 business days |
Status:
No manual and Play Tested
----------------------------------
Worms Forts: Under Siege takes the classic turn-based chaos of the Worms franchise and adds an intriguing twistreal-time base building within a turn-based structure. While the core mechanics of aiming, power control, and cartoonish artillery remain, the introduction of forts changes the dynamic significantly.
Players now construct interconnected buildings that allow for stronger weapons and strategic positioning. This adds a new layer of depth, but also slows down the fast-paced fun that Worms games are known for. Accuracy and physics-based combat are still key, but the new objective system (destroy the enemy's stronghold) shifts focus from pure annihilation to territorial control.
Campaign Mode: Offers historically themed missions (Ancient Egypt, Medieval, etc.) with humor and scripted events.
Multiplayer: Classic Worms hot-seat play with added base mechanics.
Skirmish Mode: Custom battles with adjustable settings.
Base Building: Construct buildings like weapon towers, science labs, and fortseach unlocking better firepower or strategic benefits.
The blend of base-building and tactical combat is ambitious, but at times feels clunky due to slow pacing and a less intuitive building interface.
The art direction is lighthearted and cartoonish, consistent with Worms tradition. Environments are colorful, and the designs of the forts and worms are quirky and exaggerated. However, compared to earlier 2D Worms titles, the 3D graphics on PS2 feel a bit rough, with stiff animations and occasional camera frustrations.
Menus and UI elements are straightforward but lack polish, and navigating between building options can feel slow.
The game features a whimsical soundtrack with region-specific tunes matching each campaign theme. Worms still shout their silly one-liners with charm, although repetition sets in fairly quickly. Explosions and weapon effects are satisfying, but nothing stands out significantly in the audio design.
Unique twist on traditional Worms gameplay
Humorous and varied campaign settings
Strategic layer added with base-building
Fun in local multiplayer
Slower pace than classic Worms titles
Clunky building controls
3D visuals feel dated and less precise
AI behavior is inconsistent
Camera and aiming can be awkward at times
Worms Forts: Under Siege tries to evolve the franchise with creative new mechanics, and while the concept is interesting, its execution doesn't always land. The strategy elements are a fun experiment but come at the cost of the series' trademark speed and simplicity. Still, for fans of Worms looking for something different, it offers a quirky diversion.
Score: 6.5 / 10
Recommendation:
Worth a try for Worms fans curious about the base-building twist.
Skip if you prefer the classic 2D chaos or tighter gameplay mechanics.