XCOM: Enemy Unknown (Elite Soldier Pack) [Xbox360] XCOM: Enemy Unknown (Elite Soldier Pack) [Xbox360] XCOM: Enemy Unknown (Elite Soldier Pack) [Xbox360]
XCOM: Enemy Unknown (Elite Soldier Pack) [Xbox360] XCOM: Enemy Unknown (Elite Soldier Pack) [Xbox360] XCOM: Enemy Unknown (Elite Soldier Pack) [Xbox360]

XCOM: Enemy Unknown (Elite Soldier Pack) [Xbox360]

Secondhand 1 available
R150.00
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Product details

Condition
Secondhand
Location
South Africa
Platform
Xbox 360
Genre
Strategy
Ratings
18
Type
Physical Disc
Product code
G00181
Bob Shop ID
651417690

 ............... BARGAINS_2_PUBLIC ...............

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Products are obtained at various auctions, quality checked before being listed and sold at the lowest price.



Still in excellent condition.

XCOM: Enemy Unknown is a turn-based tactical strategy game that incorporates role-playing elements and it is a reimagined remake of X-COM: UFO Defense. The game is set in the near future when Earth is invaded by aliens. The player is put at the head of the elite multinational military organization XCOM (Extraterrestrial Combat Unit) tasked to defend Earth against the invaders as regularly military actions remain without result. This is done through a series of missions where the player commands a small troop. Between missions the larger management aspect is tackled through research and development to create new technologies and weapons using captured aliens and technology recovered from the missions. That way, the underground HQ is expanded to have a larger reach with new structures and the player is also responsible for the management of finances and monitoring alien activity. Players also need to keep panic under control. If a certain region of country is left unattended for too long, the local government will cut back its contributions to the XCOM funding, slowing down the overall progress. There are also often cut-scenes that further an overall story.

For missions a squad of four to six soldiers is selected from a pool of about twenty. Missions are set in small areas usually centered around a specific building. Missions are shown from a 3D isometric-style, floating view and a fog of war shrouds most of the environment until the soldiers uncover it with their line of sight. Solid walls often become invisible while browsing to provide a full view of the environment. After guiding soldiers and determining a plan of attack, it is possible to switch to a much closer tactical view to decide how to attack. The action is done in turns and percentages are used based on the soldiers' abilities and positions to determine how successful actions are. Terrains are often fully destructible leading to situations where new cover needs to be sought or the strategy needs to be altered after a part of the environment has been blown up. That way both active camouflage and suppressive fire can be used to maneuver around enemies. Soldiers are promoted to a certain class (Assault, Heavy, Sniper or Support) based on their actions in their first mission. Promotions open up access to special support abilities with additional weapons. Soldiers can be fully customized in appearance, abilities (also healing) and loadout. Next to regular weapons some aliens such as the Thin Man can poison soldiers from a distance and later on aliens are introduced with psionic abilities. Through salvaging and research, these also become available to the player. Soldiers that return from the missions need time to heal and cannot be assigned to a new missions right away with full health and abilities, so multiple squads need to be managed.

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